Move and Rotate texture in 3dsMax viewport.
Align U or V axis to edge end or center.
Stitch multiple elements simultaneously.
Move, Scale, Rotate UV by values.
Orient UV elements horizontally or vertically.
Get UV scale from another polygon.
Scale in units
Rescale UV to any units value or to Real-world mapping.
Random UV Flip, Rotate, Offset, Scale.
Use preinstalled checker textures or add your own.
Real-world mapping supported.
Original materials can be restored even after 3dsMax crash.
Relax polygons in viewport.
Equalize texel density to min, max or average.
Show bitmaps on selected objects or selected polygons.
Create flat object from mapping.
Can be used for Skin Wrap retopology and other techniques.
Transfer selection between Unwrap and Poly.
Hide selected polygons to get access to occluded areas.
Many useful UV operations.
Learn more in Help section.
You can choose favorite rollouts for Main Tab and change their order.
Light and Dark themes with auto detection.
Assign any UV Tools action to hotkey or toolbar button.
Combine actions to create complex one-click mapping operations.
Every action has documented arguments for advanced users.
AND MUCH MORE